![]() ![]() I'll just hardcode those strings -_-Īnyway, the very first really working feature: OWNERSHIP!ĭue to the control system behind it, the changes are actually made from the moment you press the spacebar. I don't think I'm going to start with reading. can't you have multiple structures as prerequisites? In that case I can't see how these values would all be squeezed into 2 bytes. I also implemented the data structure for reading ownership values.Įhh. I just added the structures list, and adapted the program to make it read the units and structures list straight from the exe file, using the name references I still need to implement the structures data, and define all of the different data types to edit before I can do much more.Īt the moment it's not too useful for editing itself, but anyway, it's coming along nicelyĪll future versions will be dumped into this folder: the current version can finally read the exe file! It's not much, but it can follow the references in the exe file to find the unit's name and WSA file strings.Īt the moment, that's the only thing it does though, in terms of actual editing-related stuff. ![]() ![]() I've made a separate topic for the developement of this editor, since it was kinda off-topic in the SD2 thread.Īnyway. Also make sure that in the Layout tab, the size is set to 80x25. The special character frames should now look right again. Accept the changes, exit the program, and relaunch it. Once there, set the font to "Raster fonts", and the size to 8x12 (well, or some other size, if you really want to). To fix this, click the upper left corner icon of the window, open "Defaults", and go to the "Font" tab. #DUNE 2 EDITOR WINDOWS 10#It seems the special character frames don't work on Windows 10 by default. ![]()
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